KCC first person player combined with the Application Loop

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I want to combine the KCC FirstPersonPlayer (https://doc.photonengine.com/en-us/fusion/current/addons/advanced-kcc/sample) with the ApplicationLoop (https://doc.photonengine.com/en-us/fusion/current/samples/technical-samples/fusion-application-loop)

However the 2 player classes in the 2 systems do not match and I'm not sure how to manage scene changes without using the Character prefab in the ApplicationLoop.

I made the choice of KCC FirstPersonPlayer as I want to be able to use this class in future and also be able to collect updates to the KCC class easily via the unity packages provided by Fusion.


Can someone please give me some advice, as I've spent several hours on this and have made no progress.