Hello. I ran into a problem when connecting to a server in a WebGL project. I use Photon 2. Maybe who knows what the problems might be?
Your connection to the NameServer has stalled/failed, but your client is still trying to push through the logic and join a game as if it were connected normally. This happens when connection callbacks aren't used properly to know when the client is ready to connect.
The connection might be failing because you're not using SecureWebSocket protocol, if you are using a self-hosted server make sure you also have SSL certs installed and configured properly etc.
Where can I download an SSL certificate
I use WebGL, like CrazyGames. In the draft, I try to connect to the server, but nothing comes out, although it works in the editor. Tell me, maybe I made the wrong settings