The canvas is visible to all the clients!!!
in Photon Bolt
I am making a mobile FPS game using Photon Bolt. As we use joysticks on the Canvas to make the players move, the canvas is visible to all the clients that are entering the scene.
What I think is when I host the room and other clients enter my room, the other clients too are trying to use the same canvas that the host is using.
Is there any way to differentiate or assign a separate canvas to each entity?
Hoping for a positive response,
Thanks in Advance!!
Hey @Manhiem i think the next:
You only need a scene canvas, each player will loads it.
PhotonView on canvas not needed.0