Can I send the cause of Player Disconnect with the photon Player left event?
I want the network users to know the reason why a player left, was it intentional or accidental. Since I have set the player TTL to 15 sec, I get the player left event twice, first immediately as soon as the player leaves and second after 15 sec. If the network users would know that the player had intentionally left the room then nothing needs to be done on the second event.
Can I do this without creating a separate custom event?