Having a room lobby and its mechanics

Heya everyone, i'm currently working on a game...

I'm trying to add a room lobby, ive got the player list and a room chat currently...

If i turn off PhotonNetwork.autosyncscene, the player Prefab spawns in the lobby for anyone not in game and causes errors...

Any ideas on how to only PhotonNetwork.Instantiate for current scene and how to load these + any destroys when the player enters the room?"


Thanks for any help.