is more than one instance of the same scene needed for different rooms?

Hi

Say I run a function including these two after connecting to server

PhotonNetwork.LoadLevel(1);

PhotonNetwork.JoinRandomOrCreateRoom()

this will load scene with index 1 that is associated to one scene file in Unity right?

now say some other players want to play the game and they create a new room

will that new room have scene with index 1 with initial settings? Or I need to instantiate more than one scene file even if it is same scene and use each when a new room is created?

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