[Duplicated] Getting an "InvalidOperationException: Behaviour not initialized: Object not set."...
Options
Hello,
I am trying to sync a game launch event for a multiplayer game from a game session.
The following is my instance RPC, the networked variable and place I call it from:
[Networked(OnChanged = nameof(OnStateChanged))] public NetworkBool LaunchGame { get; set; } ... // if player count for a session is full, launch game Debug.Log("Player count reached."); // this line is printed out in the console RPC_LaunchGame(true); // any other Log statements aren't printed past this line ... [Rpc(sources: RpcSources.All, targets: RpcTargets.All)] public void RPC_LaunchGame(NetworkBool state) LaunchGame = state; ... private static void OnStateChanged(Changed<GameLauncher> changed) { if(changed.Behaviour) changed.Behaviour.startGame(); }
I get the following Exception:
InvalidOperationException: Behaviour not initialized: Object not set. Fusion.NetworkBehaviourUtils.ThrowIfBehaviourNotInitialized (Fusion.NetworkBehaviour behaviour) (at <147a77adcf864b659935f862fe8f5e7b>:0)
I'm not sure if i'm missing any necessary steps for using RPCs.
From using Log statements, I'm certain the the exception is thrown when the program reaches :
RPC_LaunchGame(true);
Any advice for tackling RPCs would be appreciated
0
This discussion has been closed.