If many NetworkObjects in the host, the client does not complete the connection process

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Hello,

If there are many NetworkObjects in the host, it seems that there are cases where the client does not complete the connection process and is stopped.


How to reproduce:

- Use Fusion-Tanknarok-1.1.0-Build30.

- Both host and client are in NAT, so they are relayed.

- Set the region to jp

- In case of host, create 256 additional dummy tanks (InputController is disabled and error handling is required for testing)

- client connects to host

- Stuck in the connection process


If there are fewer tank objects, the connection process proceeds normally.

For other regions, this is normal, but only if you are using the japan region. (In my case, the best region for Korea is Japan)

Looking at the client log, after "Connected to server", it does not proceed to "switching scene .." and continues to wait.

The log "UDP package is full. Commands in Package:2 commandList.Count:1" appears repeatedly on host.


How can I solve this?