Photon Transform View doesn't sync localscale

I wanna sync scale of Head with Photon Transform View

There's Photon View on parent.

On playing, the scale of the local Head changes by control transform.localScale

But on the network does not.


What can I do for this?

What shoud I check?

Anything else to explain?

I need help T.T

Best Answers

  • Tobias
    Tobias admin
    Answer ✓

    There is no apparent issue with this.

    You could check if the remote clients are indeed getting the scale info (and which info they get) by adding Debug.Log after tr.localScale = (Vector3)stream.ReceiveNext(); in the PhotonTransformView.

  • hwookim
    hwookim
    Answer ✓

    I don't know why it's resolved.

    It's settled


    I don't know, but I think the problem was that parents were adjusting localScale through transform view.

    Anyway, it's settled

    Thank you.

Answers

  • Tobias
    Tobias admin
    Answer ✓

    There is no apparent issue with this.

    You could check if the remote clients are indeed getting the scale info (and which info they get) by adding Debug.Log after tr.localScale = (Vector3)stream.ReceiveNext(); in the PhotonTransformView.

  • hwookim
    hwookim
    edited June 2022

    @Tobias

    I could check the log, but it didn't sync.

    I added Debug.Log to the writing part just in case.

    Surprisingly, it sent changed localScale.


    Why can't I read it? T.T

    Send changed scale! - (The intermediate script (1.0, 1.0, 1.0) belongs to another object.)

    Aalways read (1.0, 1.0, 1.0)

  • hwookim
    hwookim
    Answer ✓

    I don't know why it's resolved.

    It's settled


    I don't know, but I think the problem was that parents were adjusting localScale through transform view.

    Anyway, it's settled

    Thank you.

  • Thanks for the update.

    Closing this.

This discussion has been closed.