Closing a Room and The OnRoomListUpdate function

Hello! 

I am following a tutorial on YouTube, using its tips to apply on my "project".

Now, there is a list UPDATING when a new room is created by OnRoomListUpdate function. But now I have a question.

What if "Player A", after creating the room, just leaves or close the room?

I mean that "Player A" creates a room and "Player B" can see it in his "Room List". Then "Player A" push an abort button. How to close the room and update "Player B" Room List?

[code]

public void Abort()

  {

    PhotonNetwork.CurrentRoom.IsOpen = false;

    PhotonNetwork.LeaveRoom();

    SceneManager.LoadScene(1);

  }

[/code]

This code is not updating Room List and the "Old" room is still showing!

How can I close that room ? (only the owner is in there. Player A created It and Player A is the only person in the room). Will once closed, the room disappear from "Player B" room list?

Thanks for your help!

Comments

  • I think I replied to this very question somewhere. Would you update this thread?