Closing a Room and The OnRoomListUpdate function
Hello!
I am following a tutorial on YouTube, using its tips to apply on my "project".
Now, there is a list UPDATING when a new room is created by OnRoomListUpdate function. But now I have a question.
What if "Player A", after creating the room, just leaves or close the room?
I mean that "Player A" creates a room and "Player B" can see it in his "Room List". Then "Player A" push an abort button. How to close the room and update "Player B" Room List?
[code]
public void Abort()
{
PhotonNetwork.CurrentRoom.IsOpen = false;
PhotonNetwork.LeaveRoom();
SceneManager.LoadScene(1);
}
[/code]
This code is not updating Room List and the "Old" room is still showing!
How can I close that room ? (only the owner is in there. Player A created It and Player A is the only person in the room). Will once closed, the room disappear from "Player B" room list?
Thanks for your help!
Comments
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I think I replied to this very question somewhere. Would you update this thread?
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