StressTest & CPU occupancy [resolved]
I am using a photon server and 6 game servers.
We are doing a stress test with the goal of opening 3000 CCU and 1500 rooms.
For testing, I created a Unity project that connects 1000 loadBalancingClients per computer to create 500 rooms, and 2 people participate and send one message to each other as updates.
As a result, there is a problem that the CPU share of the game server is too high.
The screenshot shows the number of messages and traffic for each room.
I used the PhotonStatsGui function as it is.
Average's message sum is 500msg per room and is recommended.
Is it the same number of messages?
I wonder if this is the correct way to do a stress test like this.