is there a default maxplayers int in the PhotonNetwork.CreateRoom() func?

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Heya.


I'm using the PhotonNetwork.CreateRoom function to initialize my room.

IS there a built in max players var?

My code is currently getting a room name with the following code

PhotonNetwork.CreateRoom(roomNameif.text);

Is there a built in max player var, and if not, whats the best way too add it?

Thankyou.