is there a default maxplayers int in the PhotonNetwork.CreateRoom() func?
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Heya.
I'm using the PhotonNetwork.CreateRoom function to initialize my room.
IS there a built in max players var?
My code is currently getting a room name with the following code
PhotonNetwork.CreateRoom(roomNameif.text);
Is there a built in max player var, and if not, whats the best way too add it?
Thankyou.
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