Referencing a script from another script?
Hello, I’ve been working on a multiplayer game recently , i’m starting to implement damage and health system but i’m facing a small issue, what i’m doing is i’m giving each gun in my player inventory a damage int, so in order to use this damage variable i’m referencing the gun using Gameobject.findObjectOfType(gun).getComponent<gun> on the bullet prefab everything works fine, until the other player joins, the script will find 2 or multiple gameObjects of type gun which will mix up the variables, for example one player will be holding a pistol with 20 Damage while the other player holding a shotgun with 50 damage the script will be confused as there is 2 gun scrips with different variables
1-note that I’m instantiating the bullet so i’t can’t be assigned directly in the inspector
2-I don’t want to use raycasts, i’m good with projectiles
if you managed to solve this, thank you, you’re a genius and you saved me hours of work.
Hey guy,¿can you set child of the player the gun?
If yes, you can do the next
0* Index position of the Gun inside the parent(player)
If you cant do that, you can ask me and then tell me why didnt work for better understand the problem.0
Hi, you should not find the gameobject that way, because it will find the objects in the current scene (of the other players as well). You should store a reference to the local player and then get the gun component of that gun.0