[Question] Spwaning 2 Players On Client Connect
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Best Answer
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It does appear that your Spawn() call is going to happen on every peer, for every player that joins. You will want to restrict spawning to only:
if (player == runner.LocalPlayer){
Spawn();
}
0
Answers
-
It does appear that your Spawn() call is going to happen on every peer, for every player that joins. You will want to restrict spawning to only:
if (player == runner.LocalPlayer){
Spawn();
}
0
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