Performance optimisations on Photon Bolt

in Photon Bolt
I'm using Photon Bolt latest version and was looking at improving performace and came across this link:
https://doc.photonengine.com/en-US/realtime/current/reference/performance-tips
and it mentioned to Call Service Regularly:
To trigger sending any data, a main loop must call LoadBalancingClient.Service() or PhotonPeer.SendOutgoingCommands() frequently
So wondering if this is still relevant for Photon Bolt? Or if it was more for PUN?
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