Performance optimisations on Photon Bolt
I'm using Photon Bolt latest version and was looking at improving performace and came across this link:
and it mentioned to Call Service Regularly:
To trigger sending any data, a main loop must call LoadBalancingClient.Service() or PhotonPeer.SendOutgoingCommands() frequently
So wondering if this is still relevant for Photon Bolt? Or if it was more for PUN?