Saving player position in custom properties

Hey, I have a problem with reconnection. Now, when I reconnect/rejoin to the same room, the player can retrieve his properties and I can sync his score/kills etc on instantiation since I am saving those to the player properties each time I score/kill.

However, the issue that I am facing is when I am trying to save the position. How and where do I send player's position (to custom properties maybe) if he's continuously moving. I think updating player properties with player's position in update won't be a good Idea so where do I store the position that on reconnection I can retrieve it (like I do with kills/score) and the sync it to the player.