Communicate with gameserver runs on another machine.

Here I ran master server in the Machine A, and I ran the game server on the Machine B.

I did two settings in the GameServer.xml.config of the Machine B.

1) PublicIPAddress to something like 192.168...

2) MasterServerAddress to address of machine with master

But when I try to create room based on the gameserver runs on the Machine B. It repeatedly says clientTimeout.

Can anyone help me with what I need to add on the config?

Comments

  • hi, @Joseph_Joe11

    try to log what you get from Master as response to create game and check what it sends. clientTimeout means that it sends wrong address.

    Also share your configs and logs from master and gs. before sharing logs please remove them. than start and reproduce the issue. after that collect logs


    best,

    ilya

  • Joseph_Joe11
    edited May 5

    @chvetsov, Game server log of the Machine B

  • Joseph_Joe11
    edited May 5

    @chvetsov, Logs and config files

  • hi, @Joseph_Joe11

    I see that game server where it looks you try to connect uses address 10.x.x.x. is it accessible from your working place. can you ping it?

    best,

    ilya

  • Joseph_Joe11
    edited May 6

    hi, @chvetsov Yeah there is some issue in connecting the 10.x.x.x. Now I fixed that issue.

    But when we try to create room on the gameserver in Machine B.

    I facing one issue "OperationResponse 230: ReturnCode: 32753 (Authentication token expired). Parameters: {} Server: GameServer Address: 10.x.x.x:5056"