When I build for Oculus android and want to test the voice it does not work.
However when I debug in playmode there is no error message and I can see lipsync is working too.
I managed to get one step closer to fix it.
Now Second player can hear master client, but master cannot hear second player.
Do demos from the Voice package work as expected?
How do you start audio streaming? Do you see any messages about local and remote voices in the log? You may need to change the logging level to INFO in the voice component to see anything besides errors.
Thanks. I updated Photon Voice. It was still bad, but I restarted my Quest and then it worked as it should be. :)