Start Game Concurrently
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Just set the maxPlayers to 2 and close the room, when 2 players are in. Then you can start with your in game logic. There is no extra "start room" operation, as there is no need for such.0
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Actually now i'm using marco polo tutorial to test.
I already set the maxPlayer to 2, but how i keep the player in the lobby instead of go to game before 2 players are joined?0 -
You can't create a room AND stay in the lobby.
Once the room is open, show a wait animation or something.
To speed up things, you could just skip the lobby and join a random game. When this fails, create a game and wait. The next player will try to join randomly and finds you that way.0 -
xhtai4 wrote:Actually now i'm using marco polo tutorial to test.
I already set the maxPlayer to 2, but how i keep the player in the lobby instead of go to game before 2 players are joined?
What you need to do is...
- Show a button to create a room
- Show the list of current rooms with a button to join it them.
- OnJoinRoom - change some sort of state variable and display some sort of message that you ware waiting for someone else to show up
- If the room has more than one person in it, then Application.LoadLeve(" ... your other level...")
My game is here: http://www.snagen.com/aeosrift
-Carmine0 -
xhtai4 wrote:The game will only start when 2 player are joining the room. How i gonna to add this logic to PUN or i need to implement the logic on server side ?0