PhotonNetwork.countOfRooms
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Hi ColaCube,
could you explain in what kind of situation this is happening? To test this, I downloaded the PUN plugin with the 'demo worker' and checked whether the given output for line 67 in MainMenu.cs is correct, and it is!
This line sais:GUILayout.Label(string.Format("Players: {0} Players on Master: {1} Games: {2}", PhotonNetwork.countOfPlayers, PhotonNetwork.countOfPlayersOnMaster, PhotonNetwork.countOfRooms));
May be you have a lack of calls to OnGui() somewere, somehow?
Hope I could help already, if not please keep asking..
Tim0