OnPhotonPlayerDisconnected isn't called

marf
marf
Hi, I have a problem with my game, I don't know why if a player disconnects from a room the callback OnPhotonPlayerDisconnected isn't called, all the other callbacks are working, only this gave me some problems.

Any ideas?


Regards,

Marco

Comments

  • From the doc: "Called after a remote player disconnected from the room."
    Are you maybe expecting this to work for the local player who is leaving a room?