Physics with rigidbodies

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Hi! We trying to create new 2D game. Its network about 2D spheres that fly on screen and 2 playets can "hit" each other. We using Photon Fusion. Each spheres have rigidbody 2D + network rigid body. There is no character_controllers.

Controlls is about _rb.rigidbody.addForce() . Depends of "visual joystick" prefab from "Free joystick pack" from assets ctore.

Scene ofcourse have network network runner. This is fast game, spheres flying fast. The trouble is that we always have a network lags. We using host - client topology, and try shared network = same we got lags. Can some one tell what we are doing wrong?

Is the shared topology right choise for fast physics game?

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