Closing the App When the Host Leaves

in Photon Bolt
I'm developing a multiplayer VR app using Photon Bolt and Unity ver. 2019.4.16f1.
I would like to have the app close for all users when the host leaves the app and would appreciate any input on implementing this.
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Answers
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Application.Quit(); //This function basically closes any Unity application
I don't use Photon Bolt but I think what you're looking for is an RPC function (Remote Procedure Call)
People have already done what you're trying to do so look it up on the internet
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