I'm creating a lobby system for a game in which up to 4 people can join and talk.
All 4 players can join, but only 2 people can hear each other at a given time.
Is there something really obvious that I'm missing?
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Does this issue happen with the demo scenes provided in the package?
Which target platform? Make sure microphone permission is granted on the device.
Does this issue happen in Unity Editor or in builds (or both)?
Please make sure to update to the latest Photon Voice.
How do you use Photon Voice? with or without PUN integration (PhotonVoiceNetwork / PhotonVoiceView)? or with Fusion integration (FusionVoiceBridge / VoiceNetworkObject)?
Please check the logs and increase the log levels if needed.
It doesn't happen with the demo scenes. Target platform windows. It happens in editor and build.
I'm using it with PUN integration and I believe that's part of the issue. On the photon voice network component when I open up "Cached Remote Voices' Info" it's only linking the speaker for the first person that joins. Do I need to manually link more speakers?