How to connect to self-hosted server in webgl case?
Unfortunately, we have faced an issue with the Photon server while porting our game to the WebGL Platform.
We are using the WSS connection protocol, and everything works well in the Editor, but the WebGL build doesn't connect our backend and gives no errors.
After research, we have found that the WSS protocol uses ClientWebSocket to perform the connection process. That looks like the ClientWebSocket shouldn't work on the WebGL platform.
Could you please provide some additional info on how we could solve this issue?