Advice on how to increase the time before socket disconnects?

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Hello whenever I hit a breakpoint in visual studio I have about a second to push continue or the following error will print. Is there a way to increased that disconnection time so that (for debug's sake) I can stay on a breakpoint for a few minutes before resuming the game by pushing continue?


Receiving failed. SocketException: ConnectionReset

UnityEngine.Debug:LogError (object)

Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2480)

ExitGames.Client.Photon.PeerBase/<>c__DisplayClass109_0:<EnqueueDebugReturn>b__0 ()

ExitGames.Client.Photon.TPeer:DispatchIncomingCommands ()

ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands ()

Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:223)

Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:149)

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