Error on mobile

When I click create room button on mobile , I can't create room.
This is MSMaster.log
2022-03-01 21:01:45,402 [16] DEBUG Photon.LoadBalancing.MasterServer.GameApplication - Created game: gameId=Dfe, appId={Default}
2022-03-01 21:01:49,590 [16] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameListBase - PlayerCount updated: in list=1, in game oldPlayerCount=0, playerCount=1, DebugData:CheckUserOnJoin:False, PeerCount:1, GameServerPlayerCount:0, YetExpectedCount:0, InactiveCount:0,JoiningCount:1,ActivePlayers:[],Inactive:[],Expected:[], Joining:[{"UtcCreated":"2022-03-02T05:01:45.4757014Z","UserId":"e405136e-beb4-4f36-8822-96bd360a2ae0"}], lastUpdateEvent:''
2022-03-01 21:01:49,604 [16] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameState - Added peer: gameId=Dfe, userId=e405136e-beb4-4f36-8822-96bd360a2ae0, joiningPeers=1
2022-03-01 21:01:49,632 [13] DEBUG Photon.LoadBalancing.MasterServer.PlayerCache - Player state changed: pid=e405136e-beb4-4f36-8822-96bd360a2ae0, master=True, gid=Dfe
2022-03-01 21:01:49,664 [16] DEBUG Photon.LoadBalancing.MasterServer.MasterClientPeer - Token Validation: Creating token for GS:localhost and game:Dfe
2022-03-01 21:01:50,086 [13] DEBUG Photon.LoadBalancing.MasterServer.MasterClientPeer - Disconnect: peer=T:MasterClientPeer,ConnId:1,ip:192.168.111.89:50571,Udp,GpBinaryV18, UserId:e405136e-beb4-4f36-8822-96bd360a2ae0: reason=0, detail=
2022-03-01 21:01:50,089 [13] DEBUG Photon.LoadBalancing.MasterServer.GameApplication - OnClientDisconnect: peerId=1, appId={Default}
2022-03-01 21:01:50,093 [13] DEBUG Photon.LoadBalancing.MasterServer.MasterClientPeer - Auth Timeout Checker stopped. authTimeout:20000 p:T:MasterClientPeer,ConnId:1,ip:192.168.111.89:50571,Udp,GpBinaryV18
2022-03-01 21:01:50,100 [14] DEBUG Photon.LoadBalancing.MasterServer.Lobby.AppLobby - peer removed from lobby:l:'Name:,Type:Default, GamesCount:1',p:'T:MasterClientPeer,ConnId:1,ip:192.168.111.89:50571,Udp,GpBinaryV18',u:'e405136e-beb4-4f36-8822-96bd360a2ae0'
2022-03-01 21:01:50,697 [14] DEBUG Photon.LoadBalancing.MasterServer.Lobby.AppLobby - Publishing game changes. AppLobby:, type:Default
2022-03-01 21:01:55,115 [13] DEBUG Photon.LoadBalancing.MasterServer.ApplicationStats - Publishing application stats. MasterPeerCount=0, PlayerCount=0, GameCount=0
2022-03-01 21:01:57,206 [14] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameListBase - Checked join timeouts: before=1, after=1
2022-03-01 21:02:04,718 [15] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameState - Player removed from joining list by timeout. UserId=e405136e-beb4-4f36-8822-96bd360a2ae0
2022-03-01 21:02:04,721 [15] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameListBase - PlayerCount updated: in list=0, in game oldPlayerCount=1, playerCount=0, DebugData:CheckUserOnJoin:False, PeerCount:0, GameServerPlayerCount:0, YetExpectedCount:0, InactiveCount:0,JoiningCount:0,ActivePlayers:[],Inactive:[],Expected:[], Joining:[], lastUpdateEvent:''
2022-03-01 21:02:04,727 [15] DEBUG Photon.LoadBalancing.MasterServer.GameApplication - Removed game: gameId=Dfe, appId={Default}
2022-03-01 21:02:04,733 [15] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameListBase - RemoveGameState:id=Dfe, peers=0, max=0, open=True, visible=True, peersJoining=0, inactive=0, ispersistent=False
2022-03-01 21:02:04,747 [15] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameState - Game removed on GS. GameId=Dfe, ServerId=[key:127.0.0.1-5056-4531, serverId:688ac1d4-57cd-440f-a30d-6699e0f04835]
2022-03-01 21:02:04,761 [19] DEBUG Photon.LoadBalancing.MasterServer.PlayerCache - Player removed: pid=e405136e-beb4-4f36-8822-96bd360a2ae0, master=False, gid=
2022-03-01 21:02:04,774 [15] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameListBase - PlayerCount changed after game remove. New Value=0
2022-03-01 21:02:04,799 [15] DEBUG Photon.LoadBalancing.MasterServer.Lobby.GameListBase - Checked join timeouts: before=1, after=0
Please help me.
Comments
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I also have this problem, can you please tell us how you solved this problem? I will be grateful
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I can link to the server, but I can't create rooms and join rooms.
The console error is this:
Receive issue. State: Connected. Server: '127.0.0.1' ErrorCode: 10061 SocketErrorCode: ConnectionRefused Message: Connection refused System.Net.Sockets.SocketException (0x80004005): Connection refused
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <1e1a09bd7c4e407788af79f6b1d8f250>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <1e1a09bd7c4e407788af79f6b1d8f250>:0
at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00014] in <b01774392bf441f59388585f8e74649d>:0
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