What is the best way to join a room when player is already in a room?
Hi there! I'm working on moving our project from PUN to Fusion.
In PUN, we accomplish moving from one room to another with PhotonNetwork.LeaveRoom()
and then with the callback OnLeftRoom()
, trigger some "rejoin" logic that connects the player to the new room.
In Fusion, I don't see a Runner.LeaveRoom()
function or anything similar.
I'm definitely open to accomplishing this feature in a way different from how we did it with PUN! What's the best way to do it?
Thank you so much for your time!
Best Answer
-
Hi @squirrel ,
In Fusion, you always need to shut down the Runner in order to leave a Room and connect to a new one.
So the steps would be just:
- Disconnect from the Cloud using
runnerInstance.Shutdown()
; - Run any disconnect logic in the
OnShutdown()
callback; - Create a new instance of the
NetworkRunner
; - Start the simulation again using
runnerInstance.StartGame();
as usual.
--
Ramon Melo
Photon Fusion Team
1 - Disconnect from the Cloud using
Answers
-
Hi @squirrel ,
In Fusion, you always need to shut down the Runner in order to leave a Room and connect to a new one.
So the steps would be just:
- Disconnect from the Cloud using
runnerInstance.Shutdown()
; - Run any disconnect logic in the
OnShutdown()
callback; - Create a new instance of the
NetworkRunner
; - Start the simulation again using
runnerInstance.StartGame();
as usual.
--
Ramon Melo
Photon Fusion Team
1 - Disconnect from the Cloud using