Is it possible to connect a client to another master server's room?

I want to implement a depth system in a room using the photon server sdk. I want to use multiple load balancers to reduce the load of each depth. For example, client x connected to room a of master server A, send a request that room creation to master server B, and connects to the created room b. Is it possible to do?
Best Answers
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You need to
Disconnect()
to connect to another Master Server. Note: You are not disconnected immediately in this case. Wait until the callback for disconnected got called.0
Answers
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hi thanks for the answer @chvetsov
Precisely, each master server has its own game server, and only clients change connections.
I am testing using the demo client provided by Photon pun. Can I just use the PhotonNetwork.ConnectUsingSettings() method when reconnecting at runtime? Is there no disconnection procedure required?
The 'Configuration For Self Hosted Photon Server' item in 'pun's documentation -> getting started -> Setup and Connect' did not explain how to leave the master server.
0 -
You need to
Disconnect()
to connect to another Master Server. Note: You are not disconnected immediately in this case. Wait until the callback for disconnected got called.0