Cant make a enemy script for looking at the player

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so i made an enemy script but there is some errors

code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;


public class Enemy : MonoBehaviourPunCallbacks
{
    public static Enemy instance;


    public float health;
    public float damageToPlayer;
    public float rangeToAttack;
    public float timeBetweenAttacks;
    public bool lookAtPlayer;
    public int playerCount;


    [HideInInspector]
    public ActualPlayerController nearestPlayer;


    ActualPlayerController[] players;
    float nextAttackTime;


    [HideInInspector]
    public PhotonView view;


    private void Awake()
    {
        instance = this;
    }


    private void Start()
    {
        nextAttackTime = timeBetweenAttacks;
        view = GetComponent<PhotonView>();
    }


    private void Update()
    {
        if (PhotonNetwork.CurrentRoom.PlayerCount != 2 || PhotonNetwork.IsMasterClient == true) { return; }
        players = FindObjectsOfType<ActualPlayerController>();


        float distanceOne = Vector3.Distance(transform.position, players[0].transform.position);
        float distanceTwo = Vector3.Distance(transform.position, players[1].transform.position);


        if (distanceOne < distanceTwo)
        {
            nearestPlayer = players[0];
        }
        else
        {
            nearestPlayer = players[1];
        }


        if (nearestPlayer == null) { return; }


        if (lookAtPlayer)
        {
            transform.LookAt(nearestPlayer.transform.position);
        }


        if (Vector3.Distance(transform.position, nearestPlayer.transform.position) < rangeToAttack)
        {
            if (nextAttackTime < Time.time)
            {
                nextAttackTime = Time.time + timeBetweenAttacks;
                Attack();
            }
        }
    }


    public void TakeDamage(float damage)
    {
        health -= damage;
        if(health <= 0)
        {
            Destroy(gameObject);
        }
    }
    
    public virtual void Attack()
    {


    }
}


the error is:

IndexOutOfRangeException: Index was outside the bounds of the array

at Enemy.cs:44


so the error line is the

    float distanceTwo = Vector3.Distance(transform.position, players[1].transform.position);