Voice chat in Unity, but how??

I'm trieing for days to make use of the photon voice chat app. However, it's not working so far. The setup should be ok(?) I made an App and connected with the PUN Wizard. I have the App Id for PUN and the App ID for Voice connected, Checked "User Name Server", "Port 0", "Protocol: UPD", "Protocol Fallback", "Run in Background". Pretty much the default settings with my App Id. Is there more I have to setup?


My player setup is identical to the "Prefab Setup (PhotonVoiceView)" here:

https://doc.photonengine.com/en-us/voice/v2/getting-started/voice-for-pun#suggested_workflow


In my project the player gets created on gamestart like:

player = Instantiate(playerPrefab).transform;


It says I need to instantiate like this:


player = PhotonNetwork.Instantiate(playerPrefab.name, new Vector3(0f, 0f, 0f), Quaternion.identity, 0).transform;


https://doc.photonengine.com/zh-cn/pun/current/demos-and-tutorials/pun-basics-tutorial/player-instantiation#instantiating_the_player


Well, is there any way to just init the recorder with out all that?

Answers

  • 3amt87
    3amt87
    edited January 14

    So, can anybody even say how a voice chat is supposed to work????

    Is it even possible to do a voice chat with photon at all? I'm not so sure anymore.

    How do I play an audio source now with photon in the scene??? No regular audio source does play anymore. Starting from the background music, which is now gone thanks to photon. :/

    I wish I had never found about this "Framework" This is really horrible :(