Picking things up in unity

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Hi all! I'm having a problem picking up items in Unity. I am using the standard fpscontroller from standard assets. I don't know how to make it so that when fpscontroller appears, give it the same text, button and other components. If you can, please help. Here is the script


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

using Photon.Pun;

public class collector : MonoBehaviour

{

   

  public int inStock = 0;

  public int MyNumber = 24;

  public Text zadacha;

  public Button mybutton;

  RaycastHit hit;

  public Text collectitems;

  public GameObject items;

  void Start()

  {

    mybutton.onClick.AddListener(MyVoid);

  }

  private void OnPhotonSynhronize(PhotonStream stream, PhotonMessageInfo info)

  {

    if (stream.IsWriting)

    {

      stream.SendNext(inStock);

    }else if (stream.IsReading)

    {

      inStock = (int)stream.ReceiveNext();

    }

  }

  void MyVoid()

  {

    if(hit.collider.tag == ("item"))

    {

      inStock += 1;

      Destroy(hit.collider.gameObject); 

    }

  }

  void Update()

  {

    if (inStock == MyNumber)

    {

      Application.LoadLevel(6);

    }

    collectitems.text = inStock + "/" + MyNumber ;

    if (Physics.Raycast(transform.position, transform.forward, out hit, 2f))

    {

      if (hit.collider.tag == ("item"))

      {

        mybutton.image.enabled = true;

      }

      else

      {

        mybutton.image.enabled = false;

      }

    }

    else

    {

      mybutton.image.enabled = false;

    }

    }

  }