Why is the Photon Transform View component sending values extremely late?
I've added the photon view and photon transform view to all the gameobjects I need to move on every server. It's also in the photon view observed components. However, whenever I test it with two applications running on my computer the client does not synchronize properly. The gameobject moves probably 30 seconds too late. Why is this happening and how can I fix it?
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I'd also like to add that it's the same for everything. The hp does not sync until much later. I think that there's a delay in the information sending. What could cause this?
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