Disabling Canvas if View is not mine.
Hi Team,
I'm fairly new to this, and am stuck with the Canvas.
I have disabled the camera if the !View.IsMine, but I can't seem to disable the canvas?
Whenever the player collides and the TMP activates, it activates on both clients. I'm using a basic prompt selection system, so it would suck if each client would see the prompts activated by other players.
I have tried using this:
private void Update() { if(!CanvasView) { playerPrefab.GetComponentInChildren<Canvas>().enabled = false; } }
Would anyone be able to help me?
Big thanks!
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