Failed to find a PhotonView with ID=2 for incoming OwnershipUpdate event (newOwnerActorNumber=1), se
Failed to find a PhotonView with ID=2 for incoming OwnershipUpdate event (newOwnerActorNumber=1), sender=1. If you load scenes, make sure to pause the message queue.
UnityEngine.Debug:LogErrorFormat (string,object[])
Photon.Pun.PhotonNetwork:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:2425)
Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3353)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:899)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:565)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1771)
Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:222)
Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:145)
Why i have this error?
Comments
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Me too
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same, hope someone responds soon.
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The error raises the question: Do you load a scene?
Follow up: Do you destroy objects without using PhotonNetwork.Destroy()?
We basically need an answer to: Why does the object no longer exist?
A minimal repro case (zipped, uploaded to some location you could share via url sent to developer@photonengine.com) might help.
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