Missing Information in Message Sent - Photon Chat

dibset
✭
Hi, I created a Struct Messagecontainer to send a message with Photon Chat like this :
public struct MessageContainer { public MessageType messageType; public string senderUserName; public string partyLeader; public string message; public string room; public string gameMode; }
The thing is when I send the message and check the information before sending with a Debug.Log, everything is in the message. Example :
senderUserName : "me"
partyLeader: "MyID"
message : "You have been invited to join a party"
room : "ABCD"
gameMode : "1VS1"
But when the other player receives the message via OnPrivateMessage, he only receives a portion of the message....
it shows on Debug.Log :
senderUserName : "me"
partyLeader: "MyID"
message : "You have been invited to join a party"
room : null
gameMode : null
is there a limit of strings when sending a message with Photon Chat?
Thanks
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