A question about the network model.
We are making a VR MultiPlayer game using Photon Fusion.
In our game scenario, two players play one-on-one.
The two players play the match and send the results to the server.
So, we want to choose a network model in which one player becomes the host and the other player connects as a client to play the game.
Here is a problem I can guess.
If the host quits the game while the match is in progress, the game is interrupted.
Also, I'm not sure who should send the results of this interrupted game to the server.
I would like to know if there is a way in Photon to solve this problem using the host-client network model.
I would also like to know if there are other workarounds.