Help with rigidbody collision

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Hey,

I'm doing a game where each player controls a ball that has a collider and rigidbody. If the player is colliding against a non-player sphere it works just fine but on player versus player the balls don't move. What is going wrong here? (See below for a better view of the problem)


I am currently using smooth sync along with PUN for the syncing of both the transform and rigidbody although using the transform view and rigidbody view yield the same results. I have also tried using RPC but the delay is really noticeable upon impact.


Here is the player:

Here is the sphere:


Here is the collision with a non-player sphere (which is similar in every way to a player excluding the script):


Here is a collision of player versus player:


It shouldn't be smooth sync's problem since from this random YT video it seems to have collision https://youtu.be/G6hAZhwc2gE?t=26

Answers

  • Klover
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    Are you using the Photon Rigidbody View component and the Photon Transform View Classic component?