I can't see the GameObjects with their relevant usernames when joining a scene / room.
What I'm doing is basically having two options for all players: to create a room and join a room. Each player will have to type in their usernames before create/join room.
If, for example, I am the master client and I see another player join the room, I can definitely see all the correct usernames. But, if I'm not the master client and I join a random room, I can only see my current username through the spawned players, whilst the other gameobjects remain unnamed.
How can I solve this?
I've tried using OnPlayerEnteredRoom but that doesn't seem to solve it.
Here is an example code to see how my game works at the moment: