Photon Voice: AudioClip.SetData failed; invalid offsetSamples

I am trying to set a voice chat in my VR multiplayer application and after several tries, I discovered that if I set in the Recorder script the mic type to "Unity" the voice chat works.
Nevertheless I have this error: "AudioClip.SetData failed; invalid offsetSamples" generated with this sample number 44160 (that I found out with a debug log).
the full error is this one and I am not able to understand what generates it and how to avoid it:
ArgumentException: AudioClip.SetData failed; invalid offsetSamples UnityEngine.AudioClip.SetData (System.Single[] data, System.Int32 offsetSamples) (at <41c3f0db5b294ee7952c69a689436367>:0) Photon.Voice.Unity.UnityAudioOut.Service () (at Assets/Live.Multiplayer/ThirdParts/Photon/PhotonVoice/PhotonVoiceApi/Platforms/Unity/UnityAudioOut.cs:221) Photon.Voice.Unity.Speaker+<PlaybackCoroutine>d__43.MoveNext () (at Assets/Live.Multiplayer/ThirdParts/Photon/PhotonVoice/Code/Speaker.cs:412) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <526469d5a48c43eebd9af19f8745afa1>:0)
these are the settings of my recorder and of the other related components:
Answers
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Using Photon Voice 2 Version 2.29 - December 24, 2021
Have same setting in the components. Still getting the same error-
"AudioClip.SetData failed; invalid offsetSamples"
I have build it for desktop and Oculus quest native. On desktop , when window is minimized and then maximized or when clicked out, the error pops up.
Any suggestions?
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Hi @yashmatange,
Does this happen with the demo scenes?
How can we reproduce with minimal steps?
Could you reproduce and send us logs (keep log level to INFO)?
Note:
not sure where 44160 is coming from in your original post.
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