Can't connect to server with WebGl build

Hi. I use Photon Server with Amazon EC2. Desktop build work correctly- I cane connect and work with server. In editor with WebGl platform settings all work also correctly if I use name server or if I connect to master server. If I push build to web host, I can't connect to name server or master server. Don't see any errors in browser console. I use not secure web sockets. In server logs I don't see any attempts to connect from hosted build. Thanks
Environment:
Unity 2019.4
Photon Server v5
Comments
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I checked ports 9093, 9091, 9090 on server side, it's ok-they are opened, I tried to outside check ports from my machine, they are opened. Yes, I followed manuals. My server has completed plugin and it's work successfully with desktop build. But with WebGl work only in UnityEditor. I use WebGl build on github Pages and on dedicate server, checked with Chrome on my desktop machine and with Safari on Macbook. I used different network providers for test. Always WebGl work only in UnityEditor. Thanks for try to help!
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I updated photon plugin in Unity to latest version and my problem was fixed. But I have more issue- I checked OnOperationResponce in LoadballancingCliend and saw that server send for MasterserverAddress "localhost:9090/Master", but my expectations is "ws://serverIp:9090/Master". This is my error in server configuration or plugin error in work with ws ? I use ws, not wss
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