PhotonView Observe Option


We have observed that small rotations performed on a gameobject with a PhotonView, for some unknown reason, are not synched when using Unreliable On Change or Reliable Delta Compressed. But it works totally fine when using Unreliable.

Our game is strategy turn based, where units sync their position and rotation over a PhotonView. We have about 50 units on a normal gameplay. Due to its non-hardcore realtime constrains, we understand Unreliable on Change or Reliable Delta Compressed is better for our use case. But as mentioned, for an unknown reason, small rotations are not being sent.

So 2 questions:

  • why are small rotations not synching?
  • and if we use unreliable, are those values sent every frame for every unit?

Thsnk you. Best,