Odd WebGL Issue with PUN2
I have a game I created and running on Windows, Mac, etc., all work fine. I can connect from my 2 computers and see each other in my scene. However, once I change platform to WebGL and upload it to my server, the game runs as expected, but it would seem the 2 computers each running a web instance in the browser are not connecting to the same room.
Before I go trying to create debugging code on my own to figure out what's going on, I thought I'd ask the question first as maybe I have missed a key element of deploying to the web. Attached is a screen shot of the StatsGUI which shows I am connected, but only 1 connection. Each computer shows this.
Any ideas on what to look at first to resolve the issue?