TakeOver SceneObject Ownership from PausedMasterClient

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Hi:

I am trying to take over SceneObject ownership from PausedMasterClient. The PhotonNetwork.SetMasterClient() seems work perfectly, and Player can now become new MasterClient even without self disconnect when OnApplicationPause.

However, whenever the previous master client come back from pause state those scene objects' owner become previous MasterClient in the new MasterClient's editor, so the new MasterClient cannot control/ Serial anymore.

It seems the PhotonNetwork.SetMasterClient() still require some local actions like SetOwnership?