Easiest way to get the team player belongs to?


I am using the Photon Teams Manager script to put my players in 2 different teams.

I have a shooting mechanic where I would like to add that the bullets only deal damage to the enemy team of the player.

I have a GameManager script where I spawn players on different spawn points based on what team they are using PhotonNetwork.LocalPlayer.GetPhotonTeam().Name == "Team1".

My question is how can I get the team of the other players?

Do I make a boolean isTeam1/isTeam2 and then run a check with that?

Any help is kindly appreciated.


  • Hi @MonsieurBond,

    You need a reference to the other remote player then use the same extension method as you use for the local player: otherRemotePlayer.GetPhotonTeam().