Bug in camera
so basically i have a camera set for my player and it works when i'm alone in the room but when i join with two players in the room it stop working and when i leave it works again. here's my code.
public class cam : MonoBehaviour
{
public Transform player;
public Vector3 cameraOffset;
public float cameraSpeed = 0.1f;
void Start()
{
transform.position = player.position + cameraOffset;
player = transform.Find("PlayerTest").GetComponent<Transform>();
}
void Update()
{
Vector3 finalPosition = player.position + cameraOffset;
Vector3 lerpPosition = Vector3.Lerp(transform.position, finalPosition, cameraSpeed);
transform.position = lerpPosition;
}
}
Answers
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hm. could it be that the second player is instantiating a second camera?
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idk like i'm just learning how to code in photon
0