Make RPC calls wait


This is my first time asking a question in a forum so excuse my lack of manners and let's dive in the problem.

when a player creates a room and then by doing some stuff there is some rpc calls that i call using buffered because i want other players to see what the other one did even if joined the room late but the problem is that i don't want the rpc to be called after joining the room but i want it to be called after i press a button.

can i do that?

thanks for help.


  • hm. you can try manually turning off PhotonNetwork.IsMessageQueueRunning and turning it on when they press the button.

  • thanks @maxclark, i already solved it but i will try your method