Sending a byte array 16times per second, disconnect
Hi, I'm trying to send a byte array that has a length of 75 about 16 times per second for a few seconds at a time. I've tried doing this with a serialized stream and also through RPC calls, but if I send more than about 10 times per second, it disconnects the player really quickly. Is there a stable way for me to send this? I'm not sure if I'm hitting some byte limit or something because it's definitely not going over the message limit.