Client.opGetRooms() seems to always result in 0
So yes I know other questions were already asked about the exact same problem but it seems that those questions were both for C# and not really helping me out as I tried everything mentioned.
So I have the client that connects to the server and on connecting, will join the lobby "Main". Now when I create rooms, I make sure to set them as visible and the lobby to be "Main". And seeing as AutoJoinLobby is set to true by default I don't think I need to worry about joining the lobby every time I leave a game room.
But for some reason even having multiple clients in their own rooms (that should be connected to the "Main" Lobby), Client.opGetRooms() still gives 0 rooms.
Does anyone know why this is happening?