Event System doesn't work when returning to the Lobby & input device stops working when changed
Hi I have separate questions regarding Photon
- I currently have a Lobby scene and three stages. My lobby scene is using the "EventSystemSpawner.cs". When I leave the scene to enter one of my rooms and return to lobby, it seems like the Event System doesn't work. In the editor, I need to press "Esc" to see the cursor and if I right click, it disappears. In the build I can't see the cursor at all. Does any one know what might cause this? I tried using the "GameManager.cs" from the example package but that doesn't work too.
- If you change the input device, the microphone doesn't work. For example, if you have a pair of headphones plugged in but unplug them, the mic will stop working and I would need to restart the app to get it back. Is there any way to fix that?